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Home | Content Licensing

Content Licensing for Digital Media

Content Licensing

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Content Licensing For Digital Media is your gateway to new markets; to exposing your entertainment and media properties to potential partners; to picking up early on properties you want to be involved with; and to reaching content licensing decision-makers.

Each twice-monthly issue of Content Licensing For Digital Media reveals:

  • Strategies you can adapt to extract new revenue streams from your entertainment and media properties;
  • Techniques for leveraging social media, streaming services, apps, and other digital media to expose your films, books, music, videos, games, and other IP to new audiences;
  • How Netflix, Hulu, Pandora, content recognition, and other "distribution channels" are upending traditional content development;
  • How to use digital media for in-content sales of media extensions (e.g. additional content) and consumer products;
  • What fair use, the first sale doctrine, and copyright mean in the age of digital media.

Content Licensing For Digital Media also delivers the latest research on consumer media use, so you have the numbers to populate your internal and external presentations and reports. And subscribers have exclusive access to an online database of all past articles so you can pinpoint the information and data you need, when you need it.

You should subscribe to Content Licensing For Digital Media if you are involved in securing or developing content for:

  • Media and entertainment companies, including film and television studios; production houses; music companies; videogame marketers; book, magazine, newspaper, comic, and other publishers
  • New distribution channels such as apps, streaming services, virtual worlds, advergaming
  • Advertising and promotion agencies

Put Content Licensing for Digital Media to work for you supporting your budgeting, planning, and new business development.

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[CL] Netflix, Amazon, Xbox, Yahoo, and Other 'Distributors' Are Building Original Content to Distinguish Their Platforms
4/15/14 The online airways are getting crowded. Netflix's "House of Cards" has become a phenomenon, helping make the streaming video . . . more >
[CL] Why Oculus and Other VR Projects Matter for Licensing
4/15/14 Facebook's $2 billion acquisition of Oculus VR, a former Kickstarter project and Sundance Film Festival highlight, is part of a grow . . . more >
[CL] CLicks
4/15/14 Spotify Eying IPO Subscription-based music streaming service Spotify has held preliminary . . . more >
[CL] Burrowing Into the Living Room: Linear TV Rights Are Not for Sale
4/15/14 Rumors of an imminent move by Apple to enter the TV business crop up as regularly as crocuses in spring, s . . . more >
[CL] Marketing Monitor
4/15/14 TED, LinkedIn, and Delta Hold an In-Flight Meeting. Delta Air Lines continues its marketi . . . more >
[CL] V Is for Video-on-Demand
4/15/14 Sesame Workshop launches a video-on-demand network, Sesame Go, complete with "Sesame Street," "Sesame Stre . . . more >
[CL] Millennials Spend Almost 100 Hours Online Every Month
4/15/14 Millennials (those ages 18-34) spend nearly 100 hours online each month, includi . . . more >
[CL] Mobile Device Owners Are Receptive to Ads
4/15/14 More than half of smartphone and/or tablet owners (52%) are willing to receive m . . . more >
[CL] Warner Wins $2.57 Million in Long-Running Infringement Case
4/15/14 AVELA and its associated defendants have been ordered to pay Warner Bros. $2.57 . . . more >
[CL] U.K. Copyright Hub Ushers in a Transformative Era for Online Content Exchanges
4/1/14 Sometime in May, the U.K.'s Copyright Hub is expected to launch in beta form. The goal of the hub is to provide an online mar . . . more >
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