Content Licensing Network
Content Licensing, published 24 times a year, reveals the latest trends and insights in licensing content into traditional and digital media, and for promotional tie-ins and other partnerships with consumer brands. . . .
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Media Use Across Platforms
This report draws data from more than 20 sources to document the increasing consumer adoption of Internet-connected devices. . . .
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Books & Readers, eBooks & eReaders
With eReader ownership approaching 20% of U.S. Internet users, opportunities -- and implications -- abound for content licensors across all entertainment and media segments. . . .
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How Americans Use Social Media
Almost half of Americans visit a social network on any given day. Clearly Facebook isn't flaming out and Twitter isn't just a fad. The all-new 2012 edition of "How Americans Use Social Media" reveals what consumers are doing, looking for, and getting out of the time they spend on social media. . . .
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Entertainment Marketing Sourcebook
The annual directory that delivers instant access to more than 3,000 sponsors, entertainment and media companies, retail chains and service providers committed to entertainment marketing. . . .
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The Market For Apps & E-properties
The Market For Apps & E-properties demonstrates how, why, and when to add apps, social media, virtual worlds, mobile content, and other digital properties to your marketing and licensing mix. . . .
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Content Licensing Network Audioconference: Audio/Visual Material For Multimedia Packages
The Content Licensing Network presents New York Times best-selling author/multimedia producer Joe Garner discussing the print, video, and audio rights he has secured for books including "100 Yards Of Glory" about the NFL; "Stay Tuned: Television's Unforgettable Moments;" and "And The Crowd Goes Wild," featuring Bob Costas, who also hosts the one-hour video accompanying "100 Yards Of Glory". . . .
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Teen Media Use
Analyzes research from 27 primary sources to provide you with the ultimate guide to which media teens rely on, how they use those media, and how media influence their spending and behavior. . . .
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